Description
In-depth discussion of algorithms and techniques used in computer graphics and their implementation. Topics include: animation, fractals, anti-aliasing, fill algorithms, visible surface algorithms, color and shading, ray tracing, radiosity and texture maps. Substantial programming required.
Prerequisite: CS 116A (with a grade of "C-" or better) or instructor consent.
Notes: Offered only occasionally.
Grading
Normal Grade Rules
Units
3
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