Description
Vector geometry, geometric transformations and the graphics pipeline. Basic raster graphics algorithms for drawing discrete lines, clipping, visible surface determination and shading. Display of curves and surfaces. Graphics data structures.
Prerequisite: MATH 32, MATH 129A, CS 146 (with a grade of "C-" or better in each) and previous programming experience in C/C++, or instructor consent.
Grading
Normal Grade Rules
Units
3
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